Right clicking to use a consumable fires different logic then the world actor OnActorUsed. You will want to look at the InventoryManagerComponent->UseConsumableItem() function to setup different logic for consumable items in the Inventory.
Right clicking to use a consumable fires different logic then the world actor OnActorUsed. You will want to look at the InventoryManagerComponent->UseConsumableItem() function to setup different logic for consumable items in the Inventory.