Action RPG Inventory System

OK I think I am close! LOL

I have my Key, I can pick it up and it goes in Inventory - and for now I put a simple printstring in the Overridden OnActorUsed for the Key (not even messing with the door yet) - and I want to be able to right click the key in inventory to fire off it’s functionality - I thought that woulf be “OnActorUsed” but when I right click the key, it goes away like I used it - but my printstring never fires

the printstring does fire when I pick up the key though - which is a little weird because I didn’t use it, just picked it up - but it won’t matter that much