Action RPG which is Epic’s kickstart for mobile game developement.
Works great and exports to Android with no errors in 4.21.
Installed 4.24. Action RPG will not successfully Launch to mobile.
My old projects successfully launch in 4.24. New projects work fine. But if I redownload a vanilla project of Action RPG it will not work.
I feel it’s epic’s project since it’s the only one not able to launch to android successfully.
Error in log is as shown.
LogPlayLevel: [123/127] RPGGameplayAbility.gen.cpp [armv7-es2]
LogPlayLevel: [124/127] ActionRPG-x64-es2.so
LogPlayLevel: Error: F:/UNREAL/ActionRPG424/Source/ActionRPG/Private/Abilities/RPGAbilitySystemComponent.cpp:8: error: undefined reference to ‘FObjectInitializer::Get()’
LogPlayLevel: Error: F:/UNREAL/ActionRPG424/Source/ActionRPG/Private/Abilities/RPGAbilitySystemComponent.cpp:8: error: undefined reference to ‘UAbilitySystemComponent::UAbilitySystemComponent(FObjectInitializer const&)’
LogPlayLevel: Error: F:/UNREAL/ActionRPG424/Source/ActionRPG/Private/Abilities/RPGAbilitySystemComponent.cpp:13: error: undefined reference to ‘UAbilitySystemComponent::GetActivatableGameplayAbilitySpecsByAllMatchingTags(FGameplayTagContainer const&, TArray<FGameplayAbilitySpec*, TSizedDefaultAllocator<32> >&, bool) const’
LogPlayLevel: Error: F:/UNREAL\UE_4.24\Engine\Source\Runtime\Core\Public\Containers/ContainerAllocationPolicies.h:399: error: undefined reference to ‘FMemory::Free(void*)’
LogPlayL
The LogPlayerLevel errors continue a bunch but you get the idea.
Is this a known problem? I am wasting so much time trying to figure this out.
Things I’ve tried.
-Reinstalled UE 4.24. Even to 4.24.3. Even tried it in 4.25 betta with failures.
-Redownloaded ActionRPG project from epicgames.
-Reinstalled the CodeWorksforAndroid-1R7u1-windows.exe