I want to setup something similar to fall damage but instead of damaging the actor I want to cause an action to occur based on the height rather than velocity.
For instance, if I wanted to slow the actor through setting Max walk speed reduction (float-float?) from the fall height rather than velocity how would I go about it? Actor falls from ledge and ledge is =>300ueu it causes the action to slow the character. I’ve got a grasp of the actual slowing method but not linking it to a height vector.