How can I use Action Mappings inside User Widgets? Player can open his pause menu but game itself doesn’t get paused and I would like for the player to be able to use his keyboard input inside Pause Menu too.
- I tried setting input to UI only as well as UI&Game only with disabling players input
- In Widget I tried Use Key/Action Mapping/Listen for Input Action
but nothing seems to work. The only way I was able to make it work was by using Event Tick with node “was input key just pressed” but I’m unable to register it to custom Action Mapping as well as this approach just seems not right.
Basically the only thing I want is to use Action Mapping inside User Widget that has focus and Players input is disabled so he can’t move in game when pause menu is opened.