Action mapping keybinds

so i am watching a tutorial about door opening in ue5 but they never work for me. i have a strong feeling its not detecting my action mapping keybinds. does anyone know what may be the problem?

In the event call, right click and add “print string” change the string to something useful for you, maybe “I have pressed the open door button” or “I have pressed E”

Put that right after the Event Call (red box) and add the Exec pins to make sure it’s called.

If you don’t see this notification pop up, the general 2 problems, your blueprint isn’t being run because it’s not on a live object in the world, or you haven’t added the Event call to a blueprint, which also may not be on a live object in the world.

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