Action Mapping - InputAction

I’m working off the first person template with an added a sprint function.
I used a key event (left shift button) and everything worked fine (playing within editor/external Launch/exe).

Then I made a entry to the Project Settings adding Sprint to the Action mapping in the bindings section of the engine options, again using left shift and then replaced the key event (left shift button) in the blue print with a new Input action (Sprint) one .
This works when playing in the editor but not when use the launch button or package and play from exe. Are there any extra steps required to get Action mapping to work?