Action Adventure Game - Pandora

Hello! So this is something myself and my team have been working on. It’s a big project that’s gone through a lot of iterations, but currently, we feel it’s on the right track.

We’ve changed quite a few things over the past year.
One of the biggest things that have changed in the latest version is the art style. You can see we’ve chosen brighter colours and strong contrast. We feel it brings out the uniqueness of the world out where the characters can stand out a lot more. Let us know your feedback, we’d love to know what you think!

Over time, we started to realise that making the game in the blueprint was something that wouldn’t work long term. Especially for performance. Over the past 6 months, we’ve been swapping over the old blueprint to code. This has also allowed us to rework some systems, but also to think about the direction of the gameplay. While we’ve kept most of the gameplay the same, we have introduced some new mechanics and updating the combat to be more interesting. You can see the seeds of this in the video above. Over the next few months we’ll be showing more of these systems when they come to life. Some of them are:

  • Magic
  • Ultimates on Umbrellas
  • List of abilities that are unlockable

(Using the umbrella’s mechanics or making combat interesting.)

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