Above is the documentation page I’m referencing. Does the engine properly support general casting, as the documentation brings into question, or has that been properly addressed? Example?
UE4 has nothing to do with C++ casting as it’s compiler feature (if you using windows it’s VS C++ compiler). It most likely refers to casting in blueprints which indeed been already implemented so this function is not really needed now, note that function it self just casts argument
Thanks! I was really lost when I read that remark, I didn’t think about blueprint specific implementations when I was reading that.