I am a junior Unreal developer and I am currently facing a problem with the ACL plugin. I used the compression settings of the ACLDatabase and created the relevant DataBases. Everything was implemented according to the official documentation, but I encountered a problem during the cook project and I couldn’t solve it anyway. A warning about ACL Database mapping is stale.
And I found that AnimSeq->CompressedData is always empty and will be generated some time after this logic is executed. This is undoubtedly contradictory. When I need this data, this data has not been formed yet.