Hi everyone,
i think what you try to achieve is to have a “round edge shader” , unfortunately not available in Unreal … yet
i waiting for this for years, and it can be done , because it exist already on UENGINE … for 3 YEARS!
I’ve been waiting for this for years now, and it’s a shame, because as I often work with CAD (which contains thousands of objects), the objects have no chamfer and it would be almost impossible to do them by hand.
That’s why I don’t use unreal completely yet, because the rendering is magnificent, but if I can’t get the bevel shader, I’m forced to stick with blender (octane) or Modo, because they have the functionality.