Achieving an effect where paint is layered at the Edge of a Surface


Hey Everyone;)

I would like to achieve something like this.
When paint is layered pretty often you get this effect, it is a bit “higher” at the edges of a surface.
I ll gonne test Edge detection, but I m not sure if this gonna work, does anyone has an Idea, how to start?!

All the best and thank you in Advance

Do you mean this?

image

That’s just a reflective surface with a bevel on it.

First of all, Thank you ^^
You mean, I should “Just” Model it out… Youre kidding hahahha.
Thats a good idea (To be honest I didnt thought about this completely logical approach hahaha)

With this Mesh it would be possible without any doubt.
I was thinking about “more Dirty CAD Meshes”.

What I also thought about was, to make a flatten mapping (bake an edge Channel out of Substance) and put it into the second UV Layout to combine a Normal map based on the Bake and the Triplanar Mapping of the Automotive Materials…

Yes, if the model isn’t beveled, you have to fix that in modelling software :slight_smile:

Sound like trying to bake the normals to make it look beveled would be more work, actually :smiley:

Yeah, I think it would be more work. But the thing is, I often have to work with “dirty” Geo and it is a pain to bevel it (or even not possible) thats why I wanted to work on it shaderwise.
To Unwrap a flatten mapping and bake a texture seems (at least to me) the more eficient way). BUT As someone who hasnt gone one of this workflow ways it s easy to say ^^

Ah, that’s what you mean by ‘dirty’ :slight_smile: Yes, impossible to bevel then.

In Unity, there is a bevel shader, but not in UE.

Thank you for this Info, I didnt know that. Maybe there is a way to immitate that Bevel Shader?

I’ve seen others try and fail… :melting_face:

Hahahahah… Thank you for your Insights…

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Hi everyone,

i think what you try to achieve is to have a “round edge shader” , unfortunately not available in Unreal … yet

i waiting for this for years, and it can be done , because it exist already on UENGINE … for 3 YEARS!

I’ve been waiting for this for years now, and it’s a shame, because as I often work with CAD (which contains thousands of objects), the objects have no chamfer and it would be almost impossible to do them by hand.

That’s why I don’t use unreal completely yet, because the rendering is magnificent, but if I can’t get the bevel shader, I’m forced to stick with blender (octane) or Modo, because they have the functionality.

Hi there @Aexys_85,

Hope you’re well!

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