But still it doesn’t seem to work… I can’t cache the achievements or write to them succesfully, the game is uploaded to android developer as an apk and is already downloadable as an alpha version to some people at the office. So it is a full shipping build published on the android store I am talking about. But I keep getting failure messages.
EDIT: I just noticed some flaws in writing to the achievement. But even though that could be a serious problem for writing to it. The cache achievements node also fails, so I think there is another problem going on!
And then it still did not work and I had to add something to the build.cs file.
Which I found in this forum post:
I had the login return fail problem.
Made changes found all over the forums
relating to this (additions to
proguard-project.txt, etc.), the one
that finally did it:
Add to MyProject.build.cs:
if (Target.Platform ==
UnrealTargetPlatform.Android) {
PrivateDependencyModuleNames.Add(“OnlineSubsystem”);
PrivateDependencyModuleNames.Add(“OnlineSubsystemGooglePlay”);
}