Maybe, but with r.Vsync 0
, we can get rid of vsync.
But, r.OneFrameThreadLag
says that if it is set to 1 (which is default), you get 1 frame lag, else complete sync. If this is true, why do we need r.GTSyncType
and how are these related?
Maybe, but with r.Vsync 0
, we can get rid of vsync.
But, r.OneFrameThreadLag
says that if it is set to 1 (which is default), you get 1 frame lag, else complete sync. If this is true, why do we need r.GTSyncType
and how are these related?