I’m trying to sync gamethread and drawing thread(RHI thread/rendering thread) , i.e. I want to have updated graphic information before I start next frame and I would like to know when a frame ends as well.
After reading several posts, mainly Low Latency Frame Syncing | Unreal Engine Documentation, it lead me to
r.GTSyncType 1 and
r.OneFrameThreadLag 0 if you want to get this done.
Is this the right way to go about it? Also, how do I get notified at the end of a frame(after the sync)? I’m not able to find any events to register to.