ACharacter - How to assign Animation

ACharacter - How to assign Animation

In the editor, I’m able to assign an animation asset to my character.
Animation Mode: Use Animation Asset
Anim To Play: ThirdPersonRun (for example)

I want to do this in C++.
How can I do this, having my character derived class AMyCharacter : public ACharacter?

(I don’t want to use any blueprints)

Here is what you need

USkeletalMesh* Mesh;
UAnimationAsset* Anim;
float AnimPlayRate = 1.0f;


GetMesh()->PlayAnimation(Anim, true);

Thank you very much - this worked.