Is it possible to set up any timer- or delay-function in UE4 that runs or waits for exactly 1 second? I tried timeline, delay, tick - I can’t manage to run whatever funciton for exactly 1 second or for any repeatable time at all.
Whoever move this to Blueprint…this is neither BP nor C++ specific - I’ll go with whatever is possible. Would be nice if someone could move this back to general.