I want to have it to where if a leg touches an object, it doesnt just sit on it, I want it to angle the joint to the angle of the surface they are on. I am new to UE4 so if you could be as simple as possible that would be nice.
Your question is a bit vague papertiger67 but I assume you are talking about the players collision with actual geometry. Currently in all the default templates the player collision is represented by a capsule component for simplicity in calculating the collisions. If you want the player to look like they are actually walking on a surface you will need to calculate more complicated collisions I would imagine. I’m not sure how to do this, maybe someone else can chime in.
This is what you are referring to right?
Yes thank you! I want it to angle to the object they are walking on so centipedes and stuff can accurately crawl over the rock and players can accurately move.
and the content examples Animation section.
I took a look at the Ikenma, and as cool as that is I cant afford $20 a month for a plugin…