I’m fairly new to Unreal, but tend to pick up software pretty quickly. I’m trying to create a pretty basic low poly scene, but am running into problems with collision regarding the landscape. You see, the landscape tool in unreal is nice, but it doesn’t yield the low-poly look that I want for the scene. Thus, I modeled the landscape in Blender and exported it as an fbx model. During my first attempts to get it into the scene, I used the method in Blender where you make a copy of the model in question and rename it to, “UCX_ModelName”. However, this doesn’t yield the high-accuracy results that I need in a landscape. However, when I try to use the auto convex collision generator in Unreal, it takes a very long time if I set the accuracy to 1.0. Thus, I’m concerned about it’s effects on my computer’s performance.
Some notes on my system:
I’m running Unreal on an HP Envy that has:
- Windows 10
- An i7 quad-core processor
- 16GB RAM NVIDIA GeForce 740M 2GB DDR3
Graphics Card
Some screen shots:
Thoughts? Suggestions? Am I being an idiot?