I have some thoughts regarding Accolades, XP and calibration.
The way the system works now I feel it is very unbalanced and favors maps and map makers that already have a large following. This makes it very hard for new map makers and new maps to get played as people won’t be getting XP while spending time on those new maps. This makes a huge incentive for players to NOT try new maps and spend time on maps they know they will be getting XP. This is the exact opposite idea that Epic has been pushing regarding a new Metaverse environment.
Some suggestions that I think will help:
-
All (both creative and uefn) un-calibrated maps should give the players XP for time played on those maps. Similar to how the UEFN maps have been since the start.
-
Please think about reworking how calibration works. There are many good maps out there that have a small but dedicated following. Some of those maps may only have a few hundred plays or a small returning player base. The way it stands now those maps will never get calibrated which once again pushes people to play other maps as they are missing out on XP.
-
Maybe calibration doesn’t need to happen? What if there was a maximum amount of XP given for any X min period so people would not be able to exploit it. (This could be a short period around 5 or 10min) If map makers put in a ton of accolades it will simply max out after X min and stop, or drop to a very small amount, until the next time period. This would open up accolades to all maps and keep XP glitch maps to a minimum or eliminate them. There could still be a max XP amount per day.
It seems that there are many options to create a fair environment for players, creators and Epic. I hope that this can be looked into.
Cheers! Thanks to all of Epic for all the work you do!