We should really just procedurally generate these shapes.
For now, the cube exists in Engine/Content/BasicShapes/Cube.uasset where you installed the engine. A quick way would be to import an asset to that location and save as “Cube”.
We should really just procedurally generate these shapes.
For now, the cube exists in Engine/Content/BasicShapes/Cube.uasset where you installed the engine. A quick way would be to import an asset to that location and save as “Cube”.