I am super new to Unreal. I modelled my first object in Unreal 5.4 and then wanted to give it a material from Quixel Mixer. So I wanted to change the WorldGridMaterial. English is not my first language so I didn’t know it’s the “overall” material. I thought it would be just a random material Unreal gives every object that you model. I renamed it to “Freezer_M”. However in the process of changing the material I saved it… and then my project crashed. Now I can’t even launch Unreal because it always crashes because it can’t load that default material.
Is there a way to change that file or to load an autosave? I was working a few weeks on that project so it would good if I could recover it…
Thanks to anyone!