I want to have a Widget in 3D Space which I need to change dynamically based on some input.
So I have a Blueprint and I want to access things like the size of an image inside the Widget Component. But I can’t bind it or anything.
Is there any way at all to access these things properly?
Thanks for the reply!
I guess I wasn’t specific enough.
This will get me access to the Widget as such, but how to I control values on Components inside the widget, say for example I want to set the SizeX on an Image Component/Slot inside my Widget.
Besides that, consider creating a custom event / function inside the widget, and call that instead. You could even equip widgets with an interface to avoid casting altogether. And to take it one step further, one can override the entire component: