Hi everyone, I currently have one blueprint on my level, with a 3d widget attached to it. This 3d widget, is a singular button, that when clicked, sets a variable called “Won prize?” to true. In a second blueprint, I want to access this variable, so that if its true, an item gets spawned.
Now, I’ve tried, creating a variable referencing the widget blueprint, I’ve tried using blueprint interfaces, and no matter what I try to get a reference from the widget blueprint, the variable never gets updated. Initially, I was using arrays instead of the boolean, and the issue was the same, the array never updated, with the items that were getting added. Its like the reference only gets the initial state of the widget blueprint, and any changes made to it, don’t get updated.
I’m probably doing something wrong, but I can’t seem to find exactly what.