Context:
I currently have a reasonably high amount of actors that are constructed using spline mesh actors. However at run time this leads to a more draw calls than I’d like.
As such my currently planned approach is to Merge these actors into new static meshes that are generated in a specific level via an editor utility blueprint and to then use an HISM to render them.
As we’re currently talking ~200 actors that each need to be merged, I’d like to do a batch operation to merge and name all these actors/meshes correctly.
Question:
I’m currently struggling to find a way to access the merge tool from an editor utility blueprint. Is this even possible?
I’m not super experienced with the CPP side of things, however willing to dip my toes in if it’s as simple as just creating something to expose the menu event. Although currently not even sure where to start looking.
Ideally I’d like to write a script to just automate the process, in case I need to tweak the assets and re-generate them.