Accessing the editor functions or the editor from within a game? Preferably the editor itself because hacking another UI just to interpret wouldn’t be a fun experience however having the ablity to edit primitives live and change node and code while its running would be great because you would be able to see instantly how your changes are happening in the scene or prefab editor rather than having to compile and run.
Ah Yes being given a free blueprint for a level editor extension, so you can make a game that has a level editor function. I could use that for my new mini golf game, on iOS mini golf gold blitz.
extension? I think it would need to be internal rather than external.