Hi All -
I would like to use the PCM data that is saved in a .wav file directly as the starting point for a procedurally generated sound. I already have a “procedural sound node” working which can fill the PCM buffer with data created in code at runtime. I would now like to use data from an existing .wav asset (and modify it with some code).
I tried using the USoundWave 's RawData.GetCopy() and can see the bytes in this buffer, but the data here seems to be compressed or not what I’m expecting. I created a simple sound file with only three samples at -1.0 0.0 and 1.0, but do not see these in the buffer.
How can I access the PCM Data from a USoundWave?