Hey everyone,
I’m currently working on audio focused VR project.
The core mechanics is modifying sounds around you, so we using FMod.
I was trying to use functions from sound visualisations plugin to get frequency and amplitude of each sound to make environment reacting to it.
Unfortunately FMod is using different data types, so it is not possible.
Do anyone have an idea how to solve that?
Expose those data in FMod or use any other middleware that can do it, nay other options?
Thanks a lot for help!