Accessing Pawn Component

Dear comunity, i got following problem:
I want to use my camera rig pawn component inside the blueprint script to turn it (move etc) seperate from the character pawn(need this setup to turn the camera seperate from my legs when standing still). Because i am really new in UE4 (exspacilly visual scripting) i woundering why i cant just take my pawn object reference (its really confusing, that i get a childReference instead for me as c# developer). Any way to cast this properly? Greats and thanks in beyond.

Or being more specific why is an Imported pawn blueprint always an actor component ( even it should be a pawn declared in my blueprint)