Hi everyone,
I’m working on a custom build battle mode in Fortnite using the Unreal Editor for Fortnite (UEFN) and need some assistance with a couple of challenges I’m facing:
- Accessing In-Game Phone API:
- In Creative Mode, the phone is available for use only in editing mode, not during gameplay. I want to provide players with similar functionality in-game. Is there a way to access or replicate the phone’s functionality for players in the live game environment?
- Verse Scripting Issues:
- I’m also encountering problems with Verse scripting related to defining arrays and handling props. Specifically, I’m struggling with initializing arrays for player build plots and setting up interactions correctly. If anyone has experience with these aspects, could you provide guidance or examples?
What I’m Trying to Achieve:
- Allow players to select and copy builds using a custom device or mechanism.
- Place copied builds into designated plots assigned to each player.
Any advice, solutions, or examples you can provide would be greatly appreciated. If there are specific tools or methods you recommend for achieving these goals, I’d love to hear about them.
Thanks in advance for your help!
Best regards,