Hey everyone,
I have been working on a blueprint which has a box collision I’m using to trigger some events. The idea is that when a player walks over the box collision during the overlap event, they can press the “E” key which will switch cameras. The blueprint is working up until the point where the user interaction takes place, no matter what way I define this key press either with EIA or the old Action Mappings, nothing happens. The key stroke isn’t event registered.
To test the theory I stripped my blueprint back and simply had the key press print out a string, that doesn’t work either. Can anyone shed some light on what additional steps I may need to take with this? In terms of the EIA being initiated, it’s all done inside of the third person character blueprint.
There are no errors and everything compiles ok, even when I run my project, everything is coming back as ok, it’s just ignoring the key stroke.
This is the keystroke in question, as I said above, I stripped back my blue print to attempt to get this to work and just return a string. Nothing.
The setup of the EIA
The thirdperson character model blueprint which is the only place I thought this needed to be instantiated.