Accessing CPU/GPU/VRAM utilization from blueprint

Is there a way to access things such as CPU, GPU or VRAM utilization from a blueprint?

I know you can profile those things from the console (plethora of stat commands, etc.) but I wanted to know if it’s possible to access that type of info from a blueprint (without having to code that in C++ myself).\

Thanks!

Bump! Just wondering if anybody got this working without having to dive into the “stat” command source. Thanks!