Accessing contents of a .zip file

Greetings!

I’ve been searching the UE4 code base for a solution to this and so far haven’t found it. So I’ve come to you good people for help.

I have a standard .zip file, such as one produced by WinRAR. It contains some .png files and a text file. What I would like to do is access each of the individual files within the .zip archive, such as stream in one of the .png files.

Does UE4 have a built-in mechanism to access the contents of a .zip file, or do I need to roll my own?

Thanks!

  • Dave

Hi. It’s been a very long time, but nevertheless, for those who may find it useful, there is a plugin called RuntimeArchiver that can handle archiving and unzipping various formats, including the mentioned .zip one.

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