Greetings!
I’ve been searching the UE4 code base for a solution to this and so far haven’t found it. So I’ve come to you good people for help.
I have a standard .zip file, such as one produced by WinRAR. It contains some .png files and a text file. What I would like to do is access each of the individual files within the .zip archive, such as stream in one of the .png files.
Does UE4 have a built-in mechanism to access the contents of a .zip file, or do I need to roll my own?
Thanks!
- Dave