Accessing contents of a .zip file

Greetings!

I’ve been searching the UE4 code base for a solution to this and so far haven’t found it. So I’ve come to you good people for help.

I have a standard .zip file, such as one produced by WinRAR. It contains some .png files and a text file. What I would like to do is access each of the individual files within the .zip archive, such as stream in one of the .png files.

Does UE4 have a built-in mechanism to access the contents of a .zip file, or do I need to roll my own?

Thanks!

  • Dave

Hi. It’s been a very long time, but nevertheless, for those who may find it useful, there is an open source plugin called RuntimeArchiver that can handle archiving and unzipping various formats, including the mentioned .zip one.

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