Hello
So I have created a custom task for my behavior tree. Inside this task I am trying to access a component I have attached to my AI pawn.
Heres the setup I have so far
Pickup Attach Point is the comonent I am trying to access.
However whenever this task runs I get these errors
I am amusing this is not the correct way to get a component of the AI pawn and that’s why it’s not working (tbh I’m a little confused by the error so I’m not entirely sure)
What is a proper way I can go about accessing a component on the controlled pawn, while I am inside of an AI task.
Thanks. Izzy