I am at the very beginning of trying to understand how UE4 works, so I am still having difficulties with the most basic stuff.
My problem is that I created a variable in MyCharacter class (Let’s say it is Health). I can access it inside MyCharacter Blueprint by using get method, very strasight forward. But I created a trigger box and want to write an even OnActionBeginOverlap. During this I want the Health of my character to decrease over time he spent in the trigger box. But how do I access MyCharacter Health inside trigger box event graph?
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Player) float Health;