Accessing blueprint components via other blueprints?

Hi!

In my project, I have several drawers and cabinets that are constructed with blueprints, and each of them has varying loot spawning in them. Since the interactable objects are so densly positioned, I can’t really use trigger volumes to open said cabinets and drawers, so I’ll have to most likely rely on line traces to do the trick.

Now, my problem with this is that I can’t figure out how to communicate the line trace hit across to the cabinet blueprint. I basically need to know which drawer(component, in another blueprint) the line trace actually hit.

My initial plan was to have the line trace originate from the Character blueprint (which it currently does), and have it interact with other blueprints placed around the scene.

Thanks for your time and assistance.