I’ve been following Ryan Laleys tutorial about cover locations (Unreal Engine 4 Tutorial - Shooter AI Pt.6 - Finding Cover - YouTube) but I need to do a change for it to work with my project.
Instead of using the Player Characters location I need to access the Quary owners blackboard to get the current target they have.
But how?
I can’t seem to be able to actually get hold of the quary owner.
The AIController variable is manually set to the controller I use for my AI… but it doesn’t seem to work as I get a lot of Empty blackboard results.