Accessing and modifying team settings for players and devices

Is there any way to access the team that a player is on and edit some devices so that they only affect the players on that team? Basically what I am trying to do in verse is have a skydive volume device that only affects a certain player. The skydive volume device has an option to only affect a certain team. So the only way that I can think to do that would be to put every player in the lobby on a different team and then somehow assign them a skydive volume device in verse code to match up the device’s setting to the player’s team. Is there any way to access the player team variable and set the skydive volume device setting to only affect that player’s team in code or do we not have access to that?

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Heya,

This is where you can use the Selected Class setting instead,
Set up a class system, using a different class slot for each player.
This will not affect what team they are on.

Classes work with Class Designers and Class Selectors.

Class Settings will override Teams Settings they both override Island Settings.

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That works because I would be able to change the players class, but how would I know what class to change it to? Wouldn’t I need to be able to access the class that the skydive volume device affects so that I could use that in the ChangeClass function? I could just make a new class that has a variable for a class and the skydive volume device that it is tied to but that would result in some very messy code later

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The most annoying thing is that a lot of the other devices have a function that is exactly what I’m looking for. The UpdateSelectedClass or UpdateSelectedTeam functions are exactly what I am looking for but neither of those are a part of this device for some reason

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