Accessing an Object Library with Blueprints

Morning all,

Quick caveat and background info: This is for a mod project so some of the usual solutions (like the Asset Registry) won’t be useable here. I’m trying to recursively check a game file path for Data Assets of a particular class and load them into an array.

At the moment I’m trying to use an Object Library to create the list during runtime, and access it inside one of my blueprints but I can’t figure out any way of doing it. The closest I seem to be able to get is using the ASync Load Asset node but I can’t cast to my library from the output of the node.

Unfortunately there doesn’t seem to be any real documentation around this for some reason, and the only solutions I seem to be able to find hinge on using C++.

If anyone could shed some light on Object Libraries, a way of re-generating the Asset Registry, or a better way of creating this list, I would be very grateful thanks.