so… I have a custom LevelScriptActor from wich I pull Data via Interface
however, when I’m in editor the Data seems to be from a default one although I edited the LevelBlueprint.
I getting UWorld->ULevel->ALevelScriptActor then Cast->MyLevelScriptInterface
Is there a checkbox in the project settings that makes LevelScriptActors presistent?
what is the correct way to accsess ALevelScriptActor in the editor environment?