Hi there, I’d like to be able to break my levels down into several sub-levels for ease of editing and simultaneous team work. To this end I moved all my level gameplay objects to a Level_Gameplay level underneath my main persistent level. Immediately there was the problem that objects in my sub-level cannot be directly referred to in my main level’s blueprint, where I have important logic involving those objects. I could move some logic down to the sub-level’s blueprint, but I’d really like there to be a way for me to refer to objects in sub-levels from a super-level’s blueprint, otherwise things get messy between the main blueprint and the sub level blueprint.
So my questions are:
- Can I refer to objects in a sub-level in the main level’s blueprint?
- Can I create links between objects in sibling levels, or must objects always be in the same level as each other?
- Can I interact with a sub-level’s blueprint from the main level’s blueprint?
I mainly want this arrangement for the sake of team work, where someone can be editing the lights or backdrop geo without clashing with someone that’s just rearranging some gameplay stuff. Could I achieve that without breaking things down into sub-levels like this? Any thoughts anyone has much appreciated.