Hey there,
I tried Googling this every which way but to no avail.
I’m using a plugin that imports Splines created in Blender. The Splines are imported and automatically put into a Blueprint Actor Asset as a Spline Component.
I’ve created a Blueprint that turns these Splines into Niagara Ribbons, which is great, but ideally I don’t want to have to cast to the Blueprint Actor containing the Spline Component in the Level as it would be much cleaner to access them as an Asset in the Content folder.
Is this possible?
Thanks for any help and if I need to explain further what I’m trying to do I would be happy to elaborate further.
Cheers,
Ethan