Accessibility Features in unreal

Hello ~ I’m currently working on a museum kiosk and need to investigate how to implement accessibility features in Unreal.

Specifically I will need to:

  • use the Screen reader plugin
  • make sure all UI elements can be accessed with a keyboard using the arrow keys as a D-Pad and Enter or Space to confirm choices

I’m developing in C++ and there isn’t much documentation out there on programatically selecting UI components via the D-pad/keyboard. Nor on the use of the Screen Reader plugin.

If y’all could give me some guidance on how to get started, that would be very much appreciated.

welp, also interested in embedding unreal into various consoles, waiting for answer.