Hello ~ I’m currently working on a museum kiosk and need to investigate how to implement accessibility features in Unreal.
Specifically I will need to:
- use the Screen reader plugin
- make sure all UI elements can be accessed with a keyboard using the arrow keys as a D-Pad and Enter or Space to confirm choices
I’m developing in C++ and there isn’t much documentation out there on programatically selecting UI components via the D-pad/keyboard. Nor on the use of the Screen Reader plugin.
If y’all could give me some guidance on how to get started, that would be very much appreciated.