Accessed none trying to read?

I cannot figure out why this gives me an error, this didn’t happen until I added a node from my Player’s blueprint.

Hi BluAstronaut

You need to store the “Actor” reference from the OnComponentOverlap event in a variable before you start the timeline. The Actor reference will only be valid for the first frame and not for the following frames whilst your timeline is running, hence it gives you the warnings.

Hope this helps.
Alex