I have a save game component with save loading function. Normally, when I call the Load Save custom event from a widget, it works perfectly fine without a problem. However, when I try creating a custom function from a separate blueprint function library, one of the nodes shows that I need world context reference. And if I leave it empty, the errors above shows up.
So my best educated guess is that I have to link the world context to something, but after countless trials, I can’t seems to find out what it is.
Thanks in advance for your help !
Hello everyone. I was having this warning for SaveGameInstance. what fixed for me was very simple change actually. In project settings search for game instance and make sure you have your SaveGameInstance selected in the check box. This worked for me hopefully it works for you as well