So sorry for asking this but I’m a very very new dev and I am still having a hard time with UE4.
As shown in the picture,
I have a save game component with save loading function. Normally, when I call the Load Save custom event from a widget, it works perfectly fine without a problem. However, when I try creating a custom function from a separate blueprint function library, one of the nodes shows that I need world context reference. And if I leave it empty, the errors above shows up.
So my best educated guess is that I have to link the world context to something, but after countless trials, I can’t seems to find out what it is.
Thanks in advance for your help !