Hi, I’ve seen similar posts on these forums and I managed to get my nodes to work how I want, but I still receive these errors. The Intention here, is that if the player overlaps the component AND presses E then the object (bp_Ore) will be destroyed. The idea is that the player can collect the Ores throughout the map if within range and pressed E. Assistance is appreciated.
It’s because the execution chain from the overlap is not connected to the destroy function. Try setting the cast output to a variable and plug that into the destroy actor.