I was trying to get zombie AI into my game by following this tutorial:
but I got an error saying: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetBlackboard_ReturnValue from function: ‘ExecuteUbergraph_ZombieBehaviour’ from node: Set Value as Bool in graph: EventGraph in object: ZombieBehaviour with description: Accessed None trying to read property CallFunc_GetBlackboard_ReturnValue.
After looking around it seems the the blueprint can’t access the blackboard, nut I am unsure how to fix the issue.
Thanks!