Accessed None trying to read property CallFunc_GetBlackboard_ReturnValue

I was trying to get zombie AI into my game by following this tutorial:
but I got an error saying: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetBlackboard_ReturnValue from function: ‘ExecuteUbergraph_ZombieBehaviour’ from node: Set Value as Bool in graph: EventGraph in object: ZombieBehaviour with description: Accessed None trying to read property CallFunc_GetBlackboard_ReturnValue.

After looking around it seems the the blueprint can’t access the blackboard, nut I am unsure how to fix the issue.
Thanks!

Did you ever put in a node called “Run Behavior Tree”?? I know that seems like a silly thing to ask but I don’t have the blueprint in front of me so just want to cover all basis.

Solved it! Thank you.

It’s always nice when it’s something little ha

and what was the answer?..

Pretty sure there was no “Run Behavior Tree” node.

ah ok - thanks