"Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue". Node: Attach Actor To Component

Hello , i have an error with this blueprint , i don’t understand the error :

Blueprint Runtime Error: “Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue”. Node: Attach Actor To Component

It means the spawn failed due to invalid class or something of that sort. Why are you using the player controller transform ? You probably meant to use GetPlayerPawn instead ?

Verify that the Class is valid as well, and change the collision handling to always spawn.

The class is valid , i show my character equipped the good Class

i see the problem , i was test with “is valid” and ERROR spawn xD
thanks :slight_smile:

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