Hello , i have an error with this blueprint , i don’t understand the error :
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue”. Node: Attach Actor To Component
Hello , i have an error with this blueprint , i don’t understand the error :
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue”. Node: Attach Actor To Component
It means the spawn failed due to invalid class or something of that sort. Why are you using the player controller transform ? You probably meant to use GetPlayerPawn instead ?
Verify that the Class is valid as well, and change the collision handling to always spawn.
The class is valid , i show my character equipped the good Class
i see the problem , i was test with “is valid” and ERROR spawn xD
thanks