Accessed None trying to read property CallFunc_Array_Get_Item from function: 'Load Game'

Hello! I’m back again with another issue I’m having, I followed [this tutorial][1] about saving/loading locations of multiple items, It actually works as expected but when I quit the game it ends with some errors (see below)

https://s1.postimg.org/2vo7jxacgv/for_postimg_unreal_ah.png

This is the error log

And this is a part of my LoadGame function

Thank you!

Are you sure that MC Transforms have the same size as MC Classes?

try to check its size before run the loop.

Without the rest of the blueprint it’s hard to say what’s going on. I think the values are not saved and the loading System try to load empty values. But for now i can only guess.

Actually I was trying to load the game from the Controller Blueprint instead of Level Blueprint, I changed that and there’s no error anymore! Thanks for all the replies though.