Accessed None trying to read property CallFunc_Array_Get_Item from function: 'Load Game'

Hello! I’m back again with another issue I’m having, I followed [this tutorial][1] about saving/loading locations of multiple items, It actually works as expected but when I quit the game it ends with some errors (see below)

https://s1.postimg.org/2vo7jxacgv/for_postimg_unreal_ah.png

This is the error log

And this is a part of my LoadGame function

Thank you!

Without the rest of the blueprint it’s hard to say what’s going on. I think the values are not saved and the loading System try to load empty values. But for now i can only guess.

Are you sure that MC Transforms have the same size as MC Classes?

try to check its size before run the loop.

Actually I was trying to load the game from the Controller Blueprint instead of Level Blueprint, I changed that and there’s no error anymore! Thanks for all the replies though.