I am trying to make a dynamic camera that stays in the middle of both fighting characters.
As you can see, I set both characters exactly the same. I used the correct actor classes. AND the same reference that is getting an error, works inside this same blueprint! Please help, I dont know how this reference can work and also come up as “none” in the same blueprint.
https://forums.unrealengine.com/core/image/gif;base64
I tried using an “is valid” node, and it gets rid of the error but then my camera does not move. I hope someone can help.
Thank you